Didn't have the chance to migrate //all// templates just yet. We'll get there.
* Implement yet another template system
* Move orphans to the new system and fix a bug in it
* Link orphans in the admin panel
* Move the backlink handlers to the web package
* Move auth routing to web
* Move /user-list to the new system
* Move change password and translate it
* Move stuff
* Move admin-related stuff to the web
* Move a lot of files into internal dir
Outside of it are web and stuff that needs further refactoring
* Fix static not loading and de-qtpl tree
* Move tree to internal
* Keep the globe on the same line #230
* Revert "Keep the globe on the same line #230"
This reverts commit ae78e5e459.
* Migrate templates from hypview: delete, edit, start empty and existing WIP
The delete media view was removed, I didn't even know it still existed as a GET. A rudiment.
* Make views multi-file and break compilation
* Megarefactoring of hypha views
* Auth-related stuffs
* Fix some of those weird imports
* Migrate cat views
* Fix cat js
* Lower standards
* Internalize trauma
40 lines
899 B
Go
40 lines
899 B
Go
package hyphae
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import (
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"sync"
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)
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// Its value is number of all existing hyphae. NonEmptyHypha mutators are expected to manipulate the value. It is concurrent-safe.
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var count = struct {
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value int
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sync.Mutex
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}{}
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// ResetCount sets the value of hyphae count to zero. Use when reloading hyphae.
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func ResetCount() {
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count.Lock()
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count.value = 0
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count.Unlock()
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}
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// Count how many hyphae there are. This is a O(1), the number of hyphae is stored in memory.
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func Count() int {
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count.Lock()
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defer count.Unlock()
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return count.value
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}
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// incrementCount increments the value of the hyphae counter. Use when creating new hyphae or loading hyphae from disk.
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func incrementCount() {
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count.Lock()
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count.value++
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count.Unlock()
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}
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// decrementCount decrements the value of the hyphae counter. Use when deleting existing hyphae.
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func decrementCount() {
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count.Lock()
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count.value--
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count.Unlock()
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}
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